Universal Parameters
How to use
- Click on text hyperlink to reveal the description.
- Or, use search bar for filtering out specific words.
- These universal parameters are for suggestion only and may vary differently based on rigging style.
INPUT PARAM:
Most input params do not have keyforms (aka empty parameters),
they are used for driving output param in physics settings.
Often used in adding delay to simulate more natural looking motion when character moves.
HEAD input
BODY input
Body XYZ (empty) is controlled by head Angle XYZ (empty).
Then use these empty body XYZ as input, to trigger other following movements in physics.
Special ones: Body Position Movements
OUTPUT PARAM:
Out parameters are the one with actual keyforms. They are triggered by input parameter in physics settings.
HEAD output
- Angle X Out
- Angle X Blend
- Angle Y Out
- Angle Y Blend
- Angle Z Out
- Angle Z Gravity
"XXX Blend" is blendshape param for enhancing perspective depths when head turns.
See more examples on twitter: Blendshape Depth Enhancement Refs
Use blendshape with discretion as they may get unwanted result in certain angles / given parameter value.
Use blendshape weight to restrict blendshape keyforms on given parameter value range for better fine tuning.
BODY output
Bullet points indicate they have relevance to each other. To check how a physics reaction chain between head and body movements works, click on BODY hyperlink.
BODY X and Lowerbody Z2
Motion Sequence Rundown Chart For Body Position Movements
FACE
Some parameters such as mouth forms, have keyforms and linked directly inside Vtube Studio. Use smoothing slider in VTS or delay in Vbridger to manually adjust how long you want the delay based on facial mocap result.
Empty ones for adding some delay in physics:
mouth Pucker Widen
Mouth X
eyebrow Y
Below shows all face parameter with keyforms. Bullet points below each category/parameter indicates there is a relevance between them that needs attention when rigging such parameter.
Mouth
- mouth form - face emotion
- mouth form - eye emotion
- mouth form - nose emotion
- cheek blush
- mouth open - lip physics
- mouth open - face physics
- mouth open - lower eyelash physics
Mouth X out
mouth Pucker Widen out
Cheek Puff
Tongue Out
Vbridger mouth add-on: Check more mouth parameters in Vbridger Resources official tutorial by PiPuProductions
Optional - advanced lipsync
Brow (need L and R)
- Eyelid compress and relax
- Eye Surprised
- eyebrow form - eye physics
- eyebrow - eye emotion
BrowInnerUp (Vbridger Resources)
Eye (need L and R)
- Eye open - eyelid physics
- Eye open - eyelashes physics
- Eye open - eyebrow physics
- Eye open - iris physics
- Eye smile - cheek physics
- Iris Size
- Pupil Size
Eye Squint (Vbridger Resources)
Eyelid Physics:
Eyeball X - eyelid physics
Eyeball Y - eyelid physics
Extra emotion parameters for better expressiveness: Eye Emotion Control
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